Oblivion enemy scaling mod. Normal difficulty shouldn’t pose such a challenge you cannot normally level. Oblivion enemy scaling mod

 
Normal difficulty shouldn’t pose such a challenge you cannot normally levelOblivion enemy scaling mod <dfn> It kills the motivation of doing quests many lower than you</dfn>

- Removed high-level humans (red nameplates) bonus health and attack power. Simple Scaling Menu. It doesn't add new spawn points, it doesn't remove any spawn points or leveled lists - it only adds to the existing ones, exte. I've heard/know that the enemy level scaling in Oblivion is known for being exceptionally horrible and I'm looking for a decent mod to fix it. Anyway, the other comment was good: lower the slider. So they will be never higher. - This mod increases the scaling limit to 9. 5 at 4. The equipment scales too in the fact that you can't get armors and weapons made by some materials until you're a high enough level. This mod gives you many options to customize the level scaling of enemies. You will be able to select a. Compatible, customizable, automatic, life-changing :)That's why you'll see atronachs and so on, as you level up, as just another random enemy, when wandering the world. #3. + slightly increased level scale multiply (how much enemies can higher than you). For future versions you can manually edit csv files for Yapped. Levels monsters up to your level upon entering combat. The Solution: When Time-Based scaling triggers its event to increase the player’s level it now also calls the script function of Set of Skills uses to progress class levels. All areas and side missions progressively scale up according to your advancement in the main mission, in Normal mode and TVHM. 18 January 2023, 4:26AM. 1. The last new new enemies show up at level 24, IIRC, and from there on out, the only thing that changes is that a few enemies - Ogres, Minotaur Lords, Goblin Shamans and Warlords, Xivalai, Nether Liches and maybe a few others - keep getting additional HP. That said, there are literally dozens of mods on The Nexus that fix Oblivion's level scaling in different ways. It can occasionally devolve into pure chaos, but you can also de spawn the enemies it spawns if you need a breather. 4. 11 and hopefully expansion too. DESCRIPTION Global Level Scaling Scale enemies to reach the player level at minimum anywhere. Move the content of the main mod folder, the LessSpongyEnemies. I had Oblivion on Xbox so it's not my first rodeo with it but I'm new to its mods. Looks like Oblivion had the motto: "The weaker the original enemy, the stronger it has to scale with level. It's a stupid system, the level scaling and loot tables really need to be reworked. This means that enemies are a bit tougher at high levels. XP increased. Adds 874 new enemies with optional level scaling to Skyrim. Adjust the number of enemies that will spawn. go to your dark souls 3 folder (steamappscommonDARK SOULS IIIGame or where ever it is) MAKE A BACKUP of your Data0. In default Oblivion, a character with 100 Strength and 100 Blade inflicts only twice the damage of a character with 0 Strength and 0 Blade. Archery is ridiculously underpowered in Oblivion (compared to Skyrim, or just games in general). There are also options to increase or decrease the health, damage, and resistances of enemies. pak into the "~Mods" folder. DESCRIPTION Global Level Scaling Scale enemies to reach the player level at minimum anywhere. Compatible, customizable, automatic, life-changing :)This mod makes level-scaled rewards from quests be upgraded to their higher versions as you reach the level for those versions. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ; close. ) The Unofficial Shivering Isles Patch does not touch ANY Oblivion files on a default installation. Maskar’s is an incredibly complex scripted overhaul, rather than a finely tweaked vanilla experience. Ascension particularly sounds like a good solution, though I'm just about to start playing with MOO, so I'm going to see how the scaling works out with that. This will increase their stats appropriately as the entire game runs on a few core scaling. Originally posted by Geek - Gemini Warlord: It is a bit complicated. Download 3 Collections for Dragon Ball Z: Kakarot chevron_right. All enemies will scale between the min and max levels set here. Sets the number of enemies as a percentage of the original settings (25, 50 or 75%). Basic version is now v 1. If you want the simplest possible fix (and therefore the one with the smallest chance of bugs or mod conflicts), get the mod Plus 5 Always. For Skyrim Special Edition v1. It's different than unbogus health, which increases health gained by endurance stat, and the player's base health in general. FEATURES. 1. imo i think level scaling was the reason Oblivion was nothing compared to Morrowind. Scale enemy difficulty with location. Upgrade your account to unlock all media content. 2) Right click anywhere and select Apply Filter. Changes the Enemy scale completly in Version 1. This mod is converted from the original and excellent 'Enemy Scaling Overhaul and Level Cap Increase' mod, by user acbatchelor, which allows users to scale enemies based on player level. Of ending up with weak character - this also relates to enemy scaling. Enemies scaled to your level should drop better equipment and give more XP. There are mods that make both enemies and loot unleveled. xml; " to the. If you switch to magic, you'll have a much easier time (yes, even if your class isn't built for magic) Also the levelling system is pretty busted (the. Manual download. infinull • 6 yr. This mod may not look like it, but it touches a lot. It does not scale enemies down to your level. So, rather than just give massive amounts of health, magicka, and stamina like vanilla, all enemies start with their attributes at 100 just like you, and presumably increase them in smaller increments per level. Virus scan. Logs. It changes the level lists to be more static, so most NPC's don't level with you. 3) Run OBMM and create an OMOD by clicking on "Create; Add archive", selecting this archive, agreeing to import omod data, and clicking on "Create omod". An immersive overhaul true to the feel of the original game. Research in progress. INSTALLING: Do not install on an existing save. Upgrade your account to unlock all media content. I've found 2 mods which delevel the game: Oblivion Scaling Unclusterfucked and Oscuro's Oblivion Overhaul. It's been great fun creating bizarre custom spells, that's something I hope returns in TES VI. With that mod enemies level/scale as the time passes (like in strategy games). Zensalin's Oblivion Overhaul Mod aims to stop levelling few enemies so they don't feel game breaking, like bandits with glass armour. Move the content of the main mod folder, the LessSpongyEnemies. I also recommend this, although you might want to adjust your difficulty slider since OOO is quite challenging especially at the. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord. The mod comes with 2 files you probably need. You start out fighting mud crabs, rats and goblins and by the end of the game you're still fighting mud crabs, but the rats and goblins. In Outward enemies become stronger when there is more than one human player in the game. r/oblivion. It places monsters and items relative to location, and they only scale to your level a small amount. Trolls have 4 different aggressiveness Levels. 1. ± 0. V1. Enemies do scale with your level and drop scaled weapons and armor. SkyRe's Enemy Scaling module tries to make enemies on-par with the PC in terms of leveling. Learn more. This mod is not opted-in to receive Donation Points HOW IT WORKS: All enemies except bosses will not be greater than 25 unless their level modifier allows it. V1. The Unofficial Shivering Isles Patch is a collection of fixes in the form of a ESP along with fixes in other files (NIF etc. Skyrim was an improvement and I have no doubt Bethesda knows that. This system is pretty simple, but is h. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord. I think he's complaining that more wasn't done on the enemy scaling front, based on the description the changes to that aspect are pretty subtle except with named enemies (deleveled) and a few high level. This mod fixes one of the most asinine and immersion breaking mechanics in Oblivion. For example I think the dunmer are so different in Oblivion that looking at a dark elf clad in bonemold armor feels kind of daft no matter how good the model actually is. Includes Bandits, Forsworn, Draugr, Falmer, Vampires, Warlocks, Cultists, Rieklings, Dragon Priests, Gargoyles, Animals and more! The new enemies start appearing at level 10. V1Enemy Scaling Overhaul allows you to customize the level scaling of enemies. If u got time and patience. ESGO allows you to customize your Witcher 3 experience with over 200 options. This mod increases damages of weapons based on the wielder's attribute and skill levels. A mod like that unlevels the world, i. Ultimate Enemy Scaling-5488-1-2-5-1656082027. player damage to NPC multiplier reduced from 1. Version 1. Stats. An immersive overhaul true to the feel of the original game. Skyrim solves this problem with Encounter Zones, and by not scaling certain enemy types past breakpoint levels and equipment tiers. This add-on fixes that. The purpose of this is to provide a better late game experience and emphasize the archetypes of enemies more. - Decreased red nameplate human resistances from 50% to 25%. There is something really. In Arena or other encounter zones mods, your level controls what what the enemy level would be (higher than you for the more dangerous zones, or lower); if you add Time-Based Enemy Scaling on top it works the same way except your level goes up separate from you (it's the "world level"). Has there been mods to make a monster curve or monster cap by type or first encounter level memory or etc, so that you feel more progression vs you being level 20 and therefore finding level 20 rats. AP increased. 11. 1) Open your SSEEdit and load all your mods. that's exactly what you're thinking, now they can, maybe some low level legendary npc. Main Features. So. --At level 25 the best leveled protection items top off, and at level 26 the last enemy appears commonly (lich). Tired of enemies scaling with you? Then this mod is for you. This mod gives you many options to customize the level scaling of enemies. Simple Scaling Menu. Very Hard difficulty as you know it, but with the enemy and boss damage output of Hard. This will increase their stats appropriately as the entire game runs on a few core scaling. Includes Bandits, Forsworn, Draugr, Falmer, Vampires, Warlocks, Cultists, Rieklings, Dragon Priests, Gargoyles, Animals and more! The new enemies start appearing at level 10. Choose from 3 different scaling methods and then choose by how much they scale. 224. Oblivion Scaling Unclusterfucked is an ambitious project that tries to, as the name suggests, uncluster the mess that is Oblivion's encounter and loot scaling. Preview file contents. If you want to see what version of the Unofficial Shivering Isles Patch you are running then open the menu with. Learn more. Normally I would recommend Oblivion Scaling Unclusterfucked, but I've seen complaints that this mod goes overboard and makes very. g. One main file and the StarfieldCustom. The only enemy level scaling system that makes sense for me. I had Oblivion on Xbox so it's not my first rodeo with it but I'm new to its mods. This mod is converted from the original and excellent 'Enemy Scaling Overhaul and Level Cap Increase' mod, by user acbatchelor, which allows users to scale enemies based on player level. How to install : extract rar file where ever you want. 7z(Time-Based Scaling 7)folder 10KB. Business, Economics, and Finance. #3. If it's still too much, lower it down even more. 22-Added strings to the mod removing the need of custom localization fixThe entire world of Morrowind was hand-built. Examples: Oblivion Stutter remover, etc. This includes a ton of balance changes, improvements to the ai, new gameplay mechanics, new weapons/spells/potions, and much more. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ;. ini file (found in your oblivion data folder, I think), i'm not sure what the option is called. It's completely idiotic, and this. Level scaling is somewhat a deal breaker to me. There are also options to increase or decrease the health, damage, and resistances of enemies. About this mod. So all enemies in the game got 5 lvls less than Geralt, minimal lvl of enemies is 1. Copy the all the contents of the "Druid Mod Remade. Enemies scaled to your level should drop better equipment and give more XP. Dumb Q and I haven’t done my research, but r/oblivion just scrolled by and I couldn’t resist asking. Why do bandits hide in caves and attack travellers when they have deadric equipment that allows them to conquer the whole city or just buy a palace. The comprehensive solution to Oblivion's NPC scaling problem: adds consistent level caps to 1,400+ NPCs from the base game and all DLCs. It's also why I found Oblivion to be enjoying. - Better tracking for animated letters. 31B. Looks like Oblivion had the motto: "The weaker the original enemy, the stronger it has to scale with level. . I've tried to do efficient levelling so I am always getting a 5/5/5 or 5/5/1 when I gain a level, but it gets incredibly boring and stressful after. - Completely safe to customise or. Is there a way to configure Skyrim to be like Oscuro's Oblivion Overhaul, where it makes monster difficulty more realistic? That Oblivion mod did so mainly by. Advantages of Leveling. 5. Oblivion Scaling Unclusterfucked. So this is basically easy version of mod. Donate premium membership. Stats. 10 June 2023,. ago. Time-Based Scaling 7-27203-7-1643823393. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ; close. Overview. Oblivion Scaling Unclusterfucked is a mod that tries to delevel as much of the game as possible without randomising everything. Search for it on Google and you'll find the github by LaughingLeader. You do not need to level up beyond level 2 to complete the main quest or guild quests. ini, if you don't already have one. It's sad, because Oblivion could've been such an astounding game. News;. Martigen's Monster Mod with Extra wounding. Even console commands 'cleardevelop', 'level up', 'set level 5' won't help. TLDR: Oblivion's enemy scaling was set up so that enemies were always slightly stronger than you. Updated for Elden Ring v1. exe is located. This option will allow you to set a different level cap for enemies in case you want them to cap at a higher or lower level than you. Testing with console even with all perks and maxed and best gear the enemy scaling for HP/DMG (humanoid/ship) is insane and eventually you get to a leveling point that your DPS just can not match the scaling. Sorry for being ignorant, but I don't know how the numbers correlate to the scaling. This mod is converted from the original and excellent 'Enemy Scaling Overhaul and Level Cap Increase' mod, by user acbatchelor, which allows users to scale enemies based on player level. 0. Upgrade your account to unlock all media content. More info about versions. This is a complete overhaul of the gameplay mechanics of Enderal SE. Because leveling your character past level 25 actually makes the game harder in oblivion. DISCONTINUED - USE AT YOUR OWN RISK (Open permission to take over the mod) Enemy Scaling for 1. 1. Neither OOO nor MOO make leveled items level up with you. This mod is converted from the original and excellent 'Enemy Scaling Overhaul and Level Cap Increase' mod, by user acbatchelor, which allows users to scale enemies based on player level. V1. There are also options to increase or decrease the health, damage, and resistances of enemies. Same applies to dwemer ruins and nordic crypts. M - Threatening and manageable - Enemy scaling mod - Update. This means any mods that. The changes made lead to a harsh and unforgiving world with more consistent and immersive gameplay. Anyone had the same issue, or knows how to resolve it? (Latest game version)Oblivion Scaling Unclusterfucked is a mod that tries to delevel as much of the game as possible without randomising everything. Choose how many skill. I haven't tested them yet, but PushTheWinButton, the mod author, is very dedicated to improving Oblivion while keeping the vanilla idea. This mod gives you many options to customize the level scaling of enemies. You can seperately control how much damage you take from and inflict upon enemies. This mod would probably need to halve the stagger threshold, too. are still the same level 8 trolls. This mod is converted from the original and excellent 'Enemy Scaling Overhaul and Level Cap Increase' mod, by user acbatchelor, which allows users to scale enemies based on player level. Additionally, all creatures can appear regardless of level once you hit the max level for that creature spawner. 1. 2. Oblivion Scaling Unclusterfucked is a mod that tries to delevel as much of the game as possible without randomising everything. It’s the shitty attribute bonus system, and especially the fact that many skills are impossible to increase through normal use. 1. Hitstop and camera shake. I cured my sponginess with a mod that just triples weapon damage to and from all sources. Complete Enemy and difficulty Balance. Complete and utter bullshit. To install the mod I suggest using BG3ModManager. V1. If you want to see what version of the Unofficial Shivering Isles Patch you are running then open the menu with. Problem being, one theory can easily get a lot of data from the Construction Set, whereas when we argue for the other, we're mostly talking about our. All multipliers are set on a curve with points at level 1, 10, 20, 30 ,40, 50, so you can customize a difficulty progression. Whether we blame the difficulty system or enemy scaling, one thing we can surely agree on is that there is something wrong. Nexus Mods . Every Mod Manager for Oblivion should be able to handle this. + unlock enemies personal limit level (that means now they can scale infinity with player, all of them). 00-Updated the mod to patch 1. Oblivion. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ; close. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ; close. This mod is not mentioned in morrowind community so I wanted to bring this mod to. Martigen's Monster Mod with Extra wounding. All you need is 3 simple mods: Balanced Creatures. Hello everyone! I've seen countless arguments about Oblivion's damage sponges. Most of the new items look really cool and blend very well. V11-I think this very subjective. Of ending up with weak character - this also relates to enemy scaling. With that in mind, I like the leveling system just fine, since I have nothing else to compare it to (though I'm sure I'd continue to like it fine. ago. It's the best method I've come up with after looking at various mods that mess with the NG+0 settings (doesn't work). 1 for Next Gen. Deathclaws are deadlier, mutants are tougher, raiders are harder, robots are harder to kill, everything scales with. I now have to hit some enemies for nearly 5 mins straight. Updated mod from 1. Upgrading your party's weapons as high as possible is a must! Facts: - Only modifies bosses health points. This is sister mod to my Balanced Creature Stats, and together, you'll no longer need to worry about the interminable leveling of enemies. Download the appropriate . It boosts your damage and decreases enemy damage (or the reverse at higher difficulty than normal). Finding a secret underwater cave with a host of golden saints guarding a unique, powerful weapon was a great feeling. txt " if playing in DirectX 11) in the " Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc " folder and add " ESGO. Spend however many levels training heavy armor, block, and hand to hand until you’ve got 100 endurance. Always has been like that. I use COOP mod because me and 3 friends play Elden Ring very casually and we don't like it scaled up. infinull • 6 yr. When logged in, you can choose up to 12 games that will be displayed as favourites in this. Automatically handles the tedious process of manually merging the files, and prevents the broken mods resulting from master files. This means that more remote areas of the map will have more difficult enemies, and areas close to civilization will have easier enemies. Oblivion Scaling Unclusterfucked is a mod that tries to delevel as much of the game as possible without randomising everything. I also tweaked the stats of a few enemies for better balance (like Endregas doing almost no damage at. Like basically any magic skill, if only used in combat, will never (or rarely) ever get above journeyman or MAYBE expert. Maximizing these advantages will allow you to keep ahead of the enemies. 19. Renamed mod to "Dynamic Enemy Stats and Speed" so its easier to tell what it does from the title. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ; close. This mod is converted from the original and excellent 'Enemy Scaling Overhaul and Level Cap Increase' mod, by user acbatchelor, which allows users to scale enemies based on player level. I enjoyed the challenge of being aware of the type of enemies I was facing and needing to test whether they were too strong. 0. As the character increases in level, so does the creature, allowing it, in theory, to present a challenge at any level. pak, or for the Bug Fixes only, download the VanillaBugfixes. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord ; Dragon Age: Origins ; close. Mods that get rid of enemy scaling tend to put in massively OP enemies in the early game. Theoretically this affects every enemy in the game. Put. They will reduce the HP from base Tactician Mode. 3)The game was made in a time when game devs didn't give a hoot about game balance. I'm looking for a mod that improves the enemy scaling. Which ones you want really depends on how you'd prefer to play. If you want a simple leveling system that are ready to play as it is, without editing an ini file, use Realistic Leveling and also install all fixes, ENBoost with ENB v0. V1You really don't need +5 every level. You can also modify enemy health, damage, and resistances. You get better gear by leveling up and fighting the harder enemies. The equipment scales too in the fact that you can't get armors and weapons made by some materials until you're a high enough level. Games. Melee weapons also let you stack up poisons (which do not scale with difficulty) very quickly, because you can apply a poison between. Geralt is a witcher, not a stupid coward who need to. This mod caps the levels of the various final enemy types at their entry level value. Research in progress. When this mod is removed, everything is ok. Combat is much more enjoyable with these mods. At mid to end-game levels, enemies were incomprehensibly tough damage-sponges due to this effect. First Game + End. 1-3039-1-2-1. ago. close. I’m honestly preferring Ascension these days. Need you guys can suggest/collaborate/create new mod to tweak some more (resistances, creature ability cool down etc etc. There are mods that make both enemies and loot unleveled. 369. It is related, in that if you don't efficiently level up the level scaling messes you up. The different variants have increasingly better equipment and attack stats, but beyond level 25 only their health continues to scale. The author of Ascension has a guide which recommends Attribute Progression Redesign for making +5s easier to gain, whilst slowing leveling by making level ups require 15 skill increases. The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. -Enemy Bonus--- Flat % bonuses to enemies, stacks additively with smooth scaling. Mirrors. There are mods that make both enemies and loot unleveled. Allows scaling of bosses. that's exactly what you're thinking, now they can, maybe some low level legendary npc. For example, all wolves were easier than all trolls. Leveled lists, npcs, armor, weapons, creatures, etc. All games ; The Witcher 3 ; Mods ; Gameplay Changes ; Enemy Scaling for 1. Enemy Scaling Overhaul and Level Cap. Realistic Leveling tackles the separate issue of efficient player leveling. r/oblivion. 1 which now only ignores certain damage types if it is health-percentage based. What this mod does is remove your health increase and thus the scaling effect. CLI. My personal reccomendations are MOO and Attribute Progression Redesign. SkyRe's Enemy Scaling module tries to make enemies on-par with the PC in terms of leveling. The last new new enemies show up at level 24, IIRC, and from there on out, the only thing that changes is that a few enemies - Ogres, Minotaur Lords, Goblin Shamans and Warlords, Xivalai, Nether Liches and maybe a few others - keep getting additional HP. This mod is an overhaul of the game's enemy system. curveset Then you're going to use CP77 tools (WolvenKit. Features. Install them manually, so that you gain full control over what you do. I sugguest that enemy-modifying mods should be put under my mod to ensure they working. Random patrols depends (mostly) on area. EG: You have leveled up blade all the way and are using the most powerful sword at Level 25, so your damage does not increase, but the enemies will continue to increase in health as your level increases. This plugin adds the bias according to AMD's official recommendation, which is fully compatible with dynamic resolution scaling. OPTIONAL VERSIONS Zones Level Increase Scale enemies to reach the player level at the maximum of the zone level. If you want to customize enemy levels, use the releveler, if you want dungeons to keep pace with the player at higher levels, use high level enemies. Rare loot is actually rare, high level enemies only spawn at boss-level spawn points, low level enemies and items can spawn regardless of level, and a tonne of other balance tweaks for almost every aspect of the game. Credits: Please consider endorsing the original mods all of the hard work was done by those amazing authors. Oblivion ; Cyberpunk 2077 ; Fallout 3 ; The Witcher 3 ; Mount & Blade II: Bannerlord. No mana regen during fights but feel free to use items and benches to replenish mp. Enemy scaling done right?! Who would have thought! I also made a personal mod that lowers the Attribute Bonus requirements. Regional level scaling is barely acceptable. D&D generally isnt designed around level scaling but its not similar to WoW or anything. Even with scaling. 1000, the same amount of exp would offer level 21. If you take a look at the credits, you may figure out possible incompatibilities with other mods. INSTALLING: Do not install on an existing save. Everywhere I've looked people suggest Oscuro's Oblivion Overhaul but I've been trying it and it breaks containers for me so that only. This is a difficult mod but every time you level up the old enemies get a little easier. mojavesuave. 1 Download: Manual 1 items Last updated 25 January 2023 9:37PM Original upload 25 January 2023 9:37PM Created by VanKorno Uploaded by VanKorno Virus. Installation: 1. The default boost to enemies when there are two players look like this:This mod is totally compatible with Tactician Plus, BG3 Fixed, Lethal AI Enemies, Immersive AI, Enemies Enhanced , Additional Enemies, Death March Alpha and True Initiative. Oblivion has a huge number of mods so you can build your own overhaul if you want. If you are using the next-gen version of the game you need to open the " dx12filelist. CHANGE LOG-----24. Ultimate Enemy Scaling focuses on "down-scaling" NPCs which are of a higher level than Geralt. This version increases the scaling per level for higher levels, from 3% at Level 1 to 10% at Level 35. Is there something wrong with how enimies scale is skyrim? Because my level 30 thief can easily clear out a camp of bandit thugs, highway men ect by doing sneak shots with the nighingale bow. Johnny Casey May 3, 2020 @ 12:36am. Gonna recommend these two: Balanced NPC Level Cap and Balanced Creatures Stats. But after several hours, problems started and they are making me regret of replaying this game. Makes all enemies in the game scale with player level. Version. DESCRIPTION Fine-Tuned Challenge offers an MCM menu to control the game's difficulty more precisely than is possible with the built-in difficulty slider. If you are level 15 and find a level 5 enemy, he would be scaled up to level 9 but not any further. Fleet spawns depend on fleet size. a challenge if not taken seriously. It's lazy and bad. There are also options to increase or decrease the health, damage, and resistances of enemies. Version. So all bloated glowing ones will now always be level 58 when encountered, all mythic deathclaws will be level 91, etc. If you decide to crank your difficulty all the way up, then expect for the level scaling to be extremely difficult. With just a scaling version, enemies will be always same level as you. * Provides level caps for generic NPCs (NPC's with no specific name, such as. The author's name is Iyachtu. 2. Version 1. If this option is not enabled, the mod will not work. Use this component to basically make your own customized difficulty level. 2. Maskar’s is an incredibly complex scripted overhaul, rather than a finely tweaked vanilla experience. In my original mod you don't get stats upon level-ups because the level-ups happen by using. Scaling which occurs when the level gap exceeds 9 is less aggressive. Installation: 1. .